《照片级渲染引擎》(Indigo Renderer)v2.2.12/x86+x64/含注册机和补丁[压缩包]

《照片级渲染引擎》(Indigo Renderer)v2.2.12/x86+x64/含注册机和补丁[压缩包]
  • 片  名  《照片级渲染引擎》(Indigo Renderer)v2.2.12/x86+x64/含注册机和补丁[压缩包]
  • 简  介  发行时间: 2010年制作发行: Indigo语言: 英文
  • 类  别  软件
  • 小  类  行业软件


  • 详细介绍中文名: 照片级渲染引擎英文名: Indigo Renderer资源格式: 压缩包版本: v2.2.12/x86+x64/含注册机和补丁发行时间: 2010年制作发行: Indigo地区: 美国语言: 英文简介: 软件类型:行业软件
    软件性质:破解软件
    操作系统:Windows
    应用平台:Windows 2000, XP, Vista, Windows 7 support. (32 and 64 bit)
    问题反馈:support@indigorenderer.com
    网站链接:http://www.indigorenderer.com/home
    软件介绍:基于物理引擎的光线跟踪渲染器。
    Indigo是什么?简单来说它是一个渲染引擎。
    Indigo使用反向或双向路径跟踪的MLT(Metropolis Light Transport)算法来替代传统的光线跟踪算法。
    所有的光线照明能与物理模型(作为光谱数据)交互影响,Indigo拥有创作出照片级作品的所有条件,如:一个虚拟的摄影机模型、物理天空、体积光源等等。这些技术使得Indigo完全可以逼近NextLimit的Maxwell渲染器。An introduction to Indigo renderer
    Indigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. Incorporating an advanced physical camera model, a super-realistic materials system and the ability to simulate extremely complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualisation.
    Supported 3D modelling programs
    3DS Max
    Blender
    SketchUp
    Cinema 4D
    Technical Specifications
    Integrated Network Rendering
    * Render a single image efficiently across multiple machines - Needs only a TCP/IP network, such as a typical Local Area Network. (LAN)
    Participating Media
    * Sub-Surface Scattering (SSS)
    * Unbiased multiple scattering - for the ultimate in realistic SSS.
    * Wavelength dependent scattering and absorption coefficients.
    * Henyey-Greenstein, Uniform, Rayleigh phase functions.
    * Atmospheric scattering model including Mie and Rayleigh scattering.
    Full Spectral Rendering
    * All light transport calculations use spectral colour instead of RGB colour.
    * Rendering parameters, such as material colours, accept arbitrary spectra instead of RGB triplets.
    Support for Complex Geometry
    * Support for large meshes. (Tested with 28 million triangle model)
    * Instancing support - A mesh can be repeated in a scene thousands of times with only minor additional memory usage.
    Physical Camera Model
    * Realistic aperture for accurate depth-of-field simulation.
    * Focal distance - automatic or manual.
    * Can set sensor width and exposure time.
    Advanced Tone Mapping
    * Multiple methods for tone mapping a HDR image to a LDR image.
    * Reinhard tone mapping for fully automatic tone mapping.
    * Camera tone mapping for accurate simulation of real camera films.
    High Performance
    * Written in SSE-optimised C++ for optimum performance.
    * Multi-threaded to take full advantage of multi-core CPUs.
    * Efficiently parallelises over all your computer's cores, and over any other render nodes in the network.
    Multiple output image formats
    * Including High Dynamic-Range (HDR) Formats
    * 16 bit per component EXR output. (HDR)
    * 32 bit per component Indigo Image (.igi) output. (HDR)
    * PNG, JPEG, TIFF output. (LDR)
    Physically-based Sky and Sunlight Model
    * Efficient spectral sky and sunlight model.
    * Realistic time of day effects - sunrise, sunset etc...
    Realistic Physically-based Materials
    * Accurate dielectric reflection and transmission, including dispersion, total internal reflection, etc...
    * Accurate reflection from rough and smooth metal surfaces, using measured material data.
    * Lambertian material.
    * Lambertian material with rough or smooth dielectric
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精选评论

l楼主应该贴两张专业的对比图片的
光线很假. 如果速度能好些的话还可以考虑.
效果还好...可惜不太会用
关心的是速度,不过基于物理的,估计快不到哪儿去
应该是好东西,不会用
= =问题在于这个怎么用
渲的好自然速度渲的慢
这好像是免费的,还要破解?搞得我都糊涂了~~
资源不是很多,所读一般....谢谢了.试试看
比较专业化的软件。。
这个渲染器是好东西,就是速度太慢,质量没得说。

楼主能找到64位的XSI接口吗?官方32位的接口在64位下不工作。很麻烦。
标准的好东西~唯一的缺点就是速度慢点~
thanks!!!>w<
貌似相当专业~~~