《Digital Tutors Maya mental ray渲染流程教学》(Digital Tutors mental ray in Maya: Rendering Workflow)[ISO]

《Digital Tutors Maya mental ray渲染流程教学》(Digital Tutors mental ray in Maya: Rendering Workflow)[ISO]
  • 片  名  《Digital Tutors Maya mental ray渲染流程教学》(Digital Tutors mental ray in Maya: Rendering Workflow)[ISO]
  • 简  介  发行时间: 2006年10月对白语言: 英语
  • 类  别  资料
  • 小  类  计算机教程


  • 详细介绍简介: Digital Tutors最新出品的教程。教学内容涉及Maya MentalRay渲染器的高级特性以及HDR等方面的知识点。整整3小时23分钟的内容。非常值得一看!
    本课程精彩内容包括:
    Global Illumination
    Emitting GI Photons from Lights
    Photon Falloff, Intensity, and Count
    Final Gather
    Mixing FG/GI Effects
    Image-based lighting (HDR)
    Creating HDR images
    Caustics
    Subsurface Scattering (skin)
    MR_fast_skin shader
    Ambient Occlusion
    Light Baking
    HDR Light Baking
    Dielectric
    DGS
    Participating Media
    Phenomena
    Passes
    Overview of mental ray materials
    课程目录列表:
    1. Introduction and project overview 2:35
    2. Using Global Illumination and understanding how Global Illumination photons work 12:41
    3. Understanding Final Gather and exploring Final Gather techniques 12:47
    4. Storing, reusing, and visualizing Final Gather maps 11:18
    5. Combining Global Illumination and Final Gather effects in your scenes 9:23
    6. Using image-based lighting to achieve photorealistic renders in mental ray 17:39
    7. Exploring techniques to help avoid Final Gather flickering in animated scenes 10:18
    8. Using caustic photons to achieve realistic light refraction patterns in glass objects 16:53
    9. Exploring mental ray attributes found in your Maya shaders, such as Scatter, Reflection Blur, and Refraction Blur 8:51
    10. Exploring the properties and uses of mental ray s DGS material 7:25
    11. Using the mental ray Dielectric material and Dielectric Photon shader to simulate physically accurate glass and liquids 8:11
    12. Exploring mental ray s Car Paint shader 13:25
    13. Using mental ray s Subsurface Scattering nodes to simulate the way light passes through skin 14:21
    14. Using the Ambient Occlusion node in mental ray to simulate soft indirect shadowing effects 9:01
    15. Using the Batch Bake function to bake lighting and shadowing information onto your object s texture maps 4:23
    16. Working with Participating Volumes in mental ray to simulate smoke and fog effects in your scenes 9:05
    17. Using Maya s built-in Render Layers to render out multiple passes of your Maya scene for compositing purposes 9:41
    18. Creating a mental ray Phenomenon (part 1) 10:51
    19. Creating a mental ray Phenomenon (part 2) 14:43
    获得更详细内容请浏览:http://www.digitaltutors.com/store/product.php?productid=2009
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